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If only because I can appreciate the context of why it was a groundbreaking game in many respets. So the graphics thing for me is actually one of the most endearing aspects. I do see where you are coming from, but I will NEVER forget the impact UAKM and TPD had on me as a kid. I recently played all of the TM games to reacquaint myself with the TM universe in anticipation of Tesla Effect. So everything about the game to me, and still to this day, felt like a big experiment into the potential of video games. You felt like you were watching the future of digital entertainment. There was, quite literally, no game like it. I still remember playing it back when I was a kid (11 years old when I played it when it was a new release), and it blew my mind. FMV allowed the game to take own a surreal, almost futuristic atmosphere. The characters are (typically) well cast, Tex Murphy is a delightful character in his own right. Yes the graphics are attrocious if only because they occupy that weird phase when real-time was being slowly implemented (UAKM and beyond)and the ray tracing '3D' rendering of games like Wolfenstein were on the way out.īut in a lot of ways, I find these qualities endearing. I only played it 5 years ago and really wished I played it back in 95. A real turn off the lights and soak it in game. It has pretty top notch voice acting too.
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A game that still has an amazing sense of atmosphere to it and a great soundtrack. There is a sense of exploration and mystery to it. But it scratches a very specific Sci-Fi itch.
TEX MURPHY UNDER A KILLING MOON CAST FULL
It's not as funny as Grim Fandango or cool as Full Throttle. I was always a big fan of Lucasart's The Dig. The gameplay has some excellent touches but it does have a few of the running around for hours pixel hunting and lateral puzzles. It's a nice bridge between the film and the book, even if it gets a bit weird and a bit TOO Phildickian in places. The plot line follows a little along the line of the book and introduces electric animals, kibble and a namecheck of Mercerism along with some plot points. (Some of it riffed from the original film.) It's not on GOG but it has some really cool multiple path story telling and a very cool immersive world with an awesome soundtrack. It's worth giving the old Blade Runner game a play if you can get your hands on it. I think it speaks to how good they are at it that their games can engross you given their basic production values. they make some of the finest adventure games around. it's some of the most memorable stuff in all of games and it's yielded some great titles, but it seems lacking in something that it needs to modernize that it's yet to get.Ĭheck out Wadjet Eye, if you haven't. there definitely should be a dialogue to see what people like and don't like about the genre. I have a few ideas there from when I think about it from time to time, and I think everyone who plays an adventure could supply something there. one day somebody should maybe do a blog or something on the genre and try generate a discussion on what could be done to make it more palatable and deal with its downsides. I can always easily recall things from adventure games, and I can't say that for games in other genres that were way better. One thing about the adventure genre I find, is, oddly, that it's some of the most memorable among genres. I really liked the Discworld games, so maybe you could check those out. I definitely think that the genre needs some updates to its controls and mechanics that it never got or found. I love the character that genre can have sometimes, as well as the humour that is in part its bread and butter, but when you stall, man do you stall.
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I don't seem to like it as much as I hope. Yeah, I'm of the same mind when it comes to the adventure genre.
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