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Other areas usually take a lot longer to complete due to the maps being much longer and having panic events. The first maps for the No Mercy and Dead Air campaigns in Left 4 Dead can be completed in about 3 to 5 minutes if you manage to kill whatever zombies get in the way and ignore the rest.Interloper, which is sandwiched between the two final boss battles, is a Marathon Level that can take over an hour to get through. And once you're inside the main island, a simple puzzle to activate the teleporter is all that's needed to enter the next chapter, taking you no less than three minutes on average. Half-Life: The opening chapter of the Xen areas, aptly named "Xen", is the shortest of the final chapters, consisting of straightforward platforming in a low-gravity environment and little combat.However, there's an unique secret hidden in the Batcave each time which can take more time to find. You can complete each of these levels in seconds by approaching the Batmobile. Batman Doom has the Batcave levels, which serve solely to replenish your supplies a bit and brief you on the next villain you'll be up against.Taken to an extreme with the first map of NoYe, aptly named "Win", which ends as soon as you start it.Just shoot a switch (finding it in the darkness may be the only part of the level that will take you some time) and grab the now-accessible coffee cup to end the map. The first level of Crumpets, "Earl Grey", is a single platform floating in the void.It's even marked with the words "BAD", to indicate that you shouldn't enter it if you want to explore the level. one of which is the level exit, immediately accessible. The Talosian Incident has the Secret Level "Portals" which begins near three portals.On the other hand, if you want to find all the secret areas in the level, it'll take you quite a bit more time. Absolutely Killed's level E1M3 ("Call Apogee Say Aardwolf") starts directly in front of the exit, allowing you to complete the level immediately."Richter Scale" is slightly larger, but still can be easily completed in less than half a minute. "Overslept" consists of a single small room: just step through the door and you're done. Doom³ has Delta Labs Level 4, which only has a short hallway with two zombie enemies before a fight with two Hell Knights, after which the level immediately ends with you being teleported to Hell.Similarly, the Sandbag spirit match, where you're given 10 seconds to knock a white, motionless Samus, off the map (like how you have 10 seconds in the Home-Run Contest mode to rack up damage before sending Sandbag flying). Game & Watch (a light character made even lighter) who begins the fight with 300% damage, making it easy to end the battle in less than 5 seconds (the difficulty being actually finding him, since G&W is so ridiculously tiny, he's almost invisible). Ultimate has the Buzz Buzz spirit fought in "World of Light". Brawl has the co-op Event Match "Fastest, Shortest, Sudden Death", which only lasts for 10 seconds and asks your team to defeat an enemy without either member of your team dying, when everyone begins at 300%. Both you and Captain Falcon will start at 100% damage by default to make things a bit even, so the only thing you'll have to worry about is the clock. Melee has the Event Match "Seconds, Anyone?", where the objective is to KO Captain Falcon in seven seconds or less. These matches are intended to be short to decide the victor, and should you stall for time, then Bob-ombs will endlessly rain down on the stage to even the playing field, as there's no way you or your opponent can dodge them all.
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In general for all games, ending a match with a tie with your opponent will result in a Sudden Death match, where both of your damage is amped up to a whopping 300% and even the weakest of attacks will send you flying off the stage, essentially making both of you One Hit Point Wonders.
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